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AI Insights · Timothy · July 2024

Top 5 Final Fantasy Games Performance in the US for Q2 2024

Explore the Q2 2024 performance of the top 5 Final Fantasy games on a unified platform in the United States, including trends in downloads, revenue, and active users.

Top 5 Final Fantasy Games Performance in the US for Q2 2024

During the second quarter of 2024, the top 5 Final Fantasy games demonstrated varied performance metrics in the United States across both iOS and Android platforms. Data provided by Sensor Tower highlights the trends in downloads, revenue, and weekly active users for these popular titles.

FINAL FANTASY VII EVER CRISIS saw its weekly revenue peak at around $176K in the first week of April, followed by a general decline to approximately $78K by late May. A slight recovery was noted towards the end of the quarter, with revenue stabilizing around $108K in the last week of June. Downloads fluctuated, starting at 5.2K in early April, dipping to 3.2K in early May, and then peaking again at 6.6K by the end of May. Weekly active users showed stability, fluctuating between 30K and 32K throughout the quarter, with a notable increase to 38K in the last week of May.

FINAL FANTASY BE:WOTV experienced significant variations in revenue, starting at $124K in early April, dropping to $56K by mid-April, and then rising to $132K in early June. Downloads were minimal, with small spikes of 250 and 310 in early April and late May, respectively. The weekly active users decreased from 4.7K in early April to 3.5K by the end of June, reflecting a gradual decline.

Final Fantasy XV: A New Empire maintained a steady revenue stream, peaking at $124K in late April and stabilizing around $80K towards the end of the quarter. Downloads were minimal, with a single notable spike of 170 in early April. Weekly active users showed a steady decline from 6.3K in early April to 5.2K by the end of June.

FINAL FANTASY BRAVE EXVIUS had modest revenue figures, starting at $34K in early April, with a peak of $44K in the last week of June. Downloads were relatively low, with a peak of 882 in early April and a significant drop to 66 in mid-June. Weekly active users saw a decline from 5.3K in early April to 4.6K by the end of June.

Final Fantasy XV: War for Eos had a stable revenue pattern, starting at $34K in early April and fluctuating around $29K to $40K throughout the quarter. Downloads remained negligible, with a minor spike of 98 in mid-April. Weekly active users varied, starting at 5.7K in early April, peaking at 6.0K in mid-June, and ending at 5.6K by the end of June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024